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This piece gave me a good idea of persepective and form, the washed out colours work very nicely and will influence my own pallete. |
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This image has in my opinion perfected the tapering I am looking for to create with my own assets. The wonky style works well as a cartoonized piece. |
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Very nice textures and nice detail, Dispater will have fortified areas ( good inspiration for that ) |
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I love the wooden beams of this place, also when broken down this can easily been made to be a modular 3D model. |
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Great tapering on this gate, I like the general chunky style ( very World of Warcraft ) |
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Good tapering example. ( Note the chimneys ) |
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Good example of large modular pieces. |
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This style of building almost begs itself to be cartoonized, with grand sweeping stairs and lots of external frame work it's a nice example for reference. |
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Tapering on the tower ! |
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Example of a good clean model. |
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Love the stone work and the akwardly bent wooden beams. |
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This is a great example of what I will be attempting to make for our game, this moroccan/ eastern style is exactly what I am looking for ! |
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Character ! |
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Nice colour pallete. |
These are the selection of images I have choosen to put here from my larger file. I feel these best convey what I am trying to do with my project in regards to visual style. Using these as a reference I will mock up assets to my own agenda.
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