A
big part of the role of lead 3D artist would be being able to interoperate
peoples drawing and turn them into game ready Assets. Working without concepts
of individual objects meant that a lot of details had to be made up by myself.
This in turn made the modelling experience less of a final production and more
of a sketch itself, by playing around and using different techniques and
setting I was able to start build pieces of our “Wanderer “ world.
These mood boards will have a large impact on my 3D work.
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