"category_nameType_iteration_i
Explanations:
category - What is the asset classed as?
nameType - name is what the asset is essentially, with type being the descriptions. This part will be in camel case so the distinction can be where where multiple descriptions are in the asset, like a dilapidated log stand would be standLogBroken or similar.
iteration - If you made variants of an asset or they're part of a set, this will be used. The first asset of a type begins at 01 and variants increment this (02, 03, and so on).
initials - Goes without saying. It's less about identifying work and more consulting the asset's creator for input if something goes awry or requires tweaks.
Examples:
object_barrelCrude_01_dc
object_doorLog_02_da
object_vaseHandle_02_jm
character_zoePlayer_01_dl
building_saltPoor_04_rp
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